Teso dolmens. Daedra dolmens and dark anchors. Leveling up quickly in The Elder Scrolls Online: important tips

First topic: exploration of the world.

Memories

For many of you, one of the most fun things to do in ESO is exploring the world of Tamriel. We've heard many stories about amazing places you've visited, amazing discoveries and pieces of world history - things you won't find in any other game. We were particularly attracted to two opinions.

The user is playing The Elder Scrolls since 1998; he started with The Elder Scrolls II: Daggerfall, his first PC game. He was happy when he learned that ESO offered the opportunity to return to the fully detailed world of Daggerfall, and equally happy that he had the choice of either going the long way, starting with the Ebonheart Pact and going through the history of the Nords (Nord), or simply create your own character in the Daggerfall Covenant. “I took the long way,” says Peter.

Why extend the trip? Because for Peter Franken, the most important thing is the journey. “I took my time with the game - I looked at every nook and cranny I could find - so it took me 11 months to get to Daggerfall,” he said. “During these 11 months, I didn’t find out anything about what Daggerfall is like in ESO - I wanted it to be a surprise for me. I visited this city often as a child, and I wanted to see if I would love it now that I am an adult.”

Franken says this year has not been in vain for him. “As soon as I stepped ashore, my jaw hit the floor,” he says. “He turned out to be exactly how I imagined him. For 11 months I completed tasks, explored the world, fought, had fun, met people - and now, finally, I found myself in the city that I had dreamed of visiting all my life. And now I again felt like that boy who first came to Daggerfall in 1998.”

Brotherly bonds

Yes, nostalgia is a powerful thing. However, in this case, it led to a different result - it brought him closer to his brother. Cheverie began playing with his brother in the Ebonheart Pact. Together the brothers walked through Stonefalls, then went to explore the surrounding area. “We looked at the map and saw that The Rift is located a short distance north of Stonefalls,” he says. “We are both fans of Skyrim, and especially the stories about The Rift, and so we decided to get to the city of Riften.”


Experienced players may already have realized where this is going. “We were walking along a familiar road and remembering the good old days in Skyrim - when suddenly, around a bend, we came across a huge bear, whose level was greater than both of us combined. For the first time in my months of playing Elder Scrolls Online, I was terrified. We have been walking for quite a long time, and the last way altar is left far behind.”

Despite the attack of fear, Cheverie was glad to have his brother nearby. “This is the first time in a game that friendships have developed between us so quickly,” he laughs. “Every time I find myself in the Rift, I remember this journey my brother and I took together. I will probably never forget this adventure.”

Studying the past

Many people also explore Tamriel to connect with the past—and with other players. Those who value the story aspect of The Elder Scrolls will find many references to other games in the series in Tamriel. Jeremy Sera, Lead Materials Designer at ESO, walked us through a few examples. “At the beginning of Imperial City Prison, the player goes through the same prison cells that the Oblivion training began in,” he says. “The path goes through places that are very familiar to Oblivion fans - a prison, sewers and the ruins of Ayleid.”


And that's not it. “The architecture of the White-Gold Tower is the same in ESO and Oblivion,” says Sera. “Its zones are already familiar to those who played Oblivion. We especially tried to recreate key moments, such as the view of the Imperial City Prison when players enter the dungeon, as well as the view of the Green Emperor's Way when leaving the White-Gold Tower."

Some references are not so obvious - creative director Rich Lambert is well aware of this. “When creating locations and stories for ESO, we looked at the history of the world to find stories that could be developed,” he says. “ESO is set in the Second Age, so we can show events that players previously only read about.” A perfect example is the Battle of Glenumbra Moors in Glenumbra, which is mentioned in several books in previous Elder Scrolls games. “We were able to turn these books into a series of tasks so that the player himself could participate in the events that are described in them.”

Only forward

For intrepid explorers, ESO isn't just about nostalgia. The world of Tamriel is constantly evolving and moving forward. Take the recent release of Orsinium for example - it already contains a ton of amazing new adventures.

When Franken talks about being at the most high point city, his words are practically poetry. “The view was amazing. You look at Wrothgar and realize that you are so tiny in this huge world. You see mountains and forests, snow-capped hills and ice-covered rivers... Honestly, now this is my new favorite place at ESO."


Cheverie had a similar reaction. He described Orsinium as having "mountains and beautiful views everywhere." While exploring the surrounding area, a happy accident happened to him. “I fell through a hole in a bridge and found a book with the history of the world!”

Indeed, there are plenty of delightful surprises in the homeland of the orcs. “Behind the Malacath statue there's a cool little craft space,” says Sera. “And the Unfinished Dolmen has an amazing story in pictures.”

But material designer Greg Roth likes Nyzchaleft Falls better. “Not only is there a fun boss fight, but there are stunning views and a cool frozen waterfall behind the Dwemer ruins.”

New lands

Of course, Orsinium is not the only incredibly beautiful place in Tamriel. But the game world is very large, and so we asked the developers to tell us about their favorite places.

Lambert showed us a place in the lands of the Aldmeri Dominion. “In Malabar Tor, very close to Jode’s Pocket, there is one place where you can see the bay and the beached ship,” he says. “When the sun is set in a certain way, the water just shines, and then an atmosphere of complete peace is created there. There is a crafting station there, so players sometimes go there to make things. But sometimes it’s nice to just stand there and enjoy the view.”


Roth has a similar feeling from one spot in Craglorn. "There is an artist near the Skyreach region who is in one beautiful place. If you talk to him, he admits that he likes to paint not portraits, but landscapes. And you understand why when you see what he's about to paint - especially at sunrise. It’s a beautiful, peaceful place, and even a little tragic when you think about the civilization that once existed there.”

But there's so much fun in ESO that we could talk about it all for days. There's something for everyone there - both hardcore gamers and "tourists" looking to take in the sights. Sera said it best: “Just pick a direction and walk, and you'll definitely come across something interesting.”

The Morrowind expansion for The Elder Scrolls Online adds a huge new location to explore, which is sure to evoke nostalgia for fans of the series, and a new character class - the Warden. Large island Vvardenfell hides many secrets and mysteries, including an incredibly complex social system that differs markedly from the social systems of other peoples of Tamriel.

Once you start playing the expansion, you'll probably want to start completing its main quests as soon as possible, but to do this, your character must be at the appropriate level. If you have not yet been able to reach the desired level, then be sure to check out our tips for making quick money large quantity experience points (XP) for a hero of the Guardian class (however, this guide is also suitable for other classes). This way you can quickly raise your level and take on any missions.

Guide to farming experience points in The Elder Scrolls Online: Morrowind

There are many ways to earn XP in the game, but we are going to list the best (fastest) among them so that you can complete your main goal of reaching the maximum level as quickly as possible.

The Skyreach Catacombs

Even if you have not yet entered Morrowind, you can find a great way to level up your Guardian in the vanilla game world. In principle, this method will allow any Guardian to reach the maximum level in just a few hours.

To start leveling, head to Craglorn (Contested Zone) and teleport to the Skyreach Wayshrine to access the Skyreach Catacombs dungeon, which is one of the best dungeons for XP farming. Use the chat to find a suitable group, or pay a guide who can take you through the catacombs and increase your level for hard cash. Currently, players are asking from 1 to 5 thousand gold coins for this service.

If this is not your first character, then you can earn Champion points, which will help you complete the above dungeon alone.

To farm experience points in Sky's Reach, you don't need to worry about fighting bosses. In the open area you can find a loop - it is in both the northern and southern rooms. Do not get involved in a battle with the main villains, just go around the halls with them and destroy ordinary opponents. Walk around the circle, exit the dungeon, then re-enter and again engage in battle with the revived enemies.

Whether you're part of a group, a lone wolf, or hired as an assistant guide, this method will allow you to fight a large number of enemies in the shortest possible period of time. As a result, you will earn a huge amount of experience and quickly upgrade your hero.

Speed ​​up your XP earnings with skill points

Skill points are the secret power of your Guardian. By unlocking passive skills, you can increase your power and make gaining new levels much easier. Passives stack on top of each other and slowly unlock your power. As a result, you will be able to receive skill points without increasing your level.

Completing dungeons is the most in a simple way for earning skill points. You will receive them for defeating bosses, completing story quests and completing Dolmen Dark Anchor.

You can also get skill points for finding sky shards (they will be awarded every time you find 3 shards).

Gather around the Dolmens

Note: You don't need a good build, special equipment or even high level to gain experience points when participating in world events related to Dolmens.

Dolmen markers appear on all maps in The Elder Scrolls Online and should be familiar to all players. They are also called Dark Anchors. World events occur periodically, leading to the appearance of a huge number of enemies in one place. If you are a beginner, then determining the imminent start of a world event is quite simple. You should look around: if you see a large group of users waiting for something, then an influx of mobs will begin very soon.

Most likely, you will immediately receive an invitation from some squad of players. Enter it - it should not be too big, otherwise you will receive too few experience points. Once in the group, go to the Dolmens - teleport to the nearest movement stone and follow the plan. Often, after joining a squad, your teammates will immediately lead you to the next Dolmen event.

Quests, quests and more quests

If this is your first trip into the vast world of TES Online, then the best way earning experience points is by completing story quests, talking with characters in each city and joining Guilds, where you will be given even more suitable work.

Completing the main storyline will give you many advantages - you will find waypoints for fast travel, and quests will take you to all the main locations of your faction. In addition, after completing the last quest, you will be able to open the starting cities of other factions, having the opportunity to fully explore the game world.

Main quests appear approximately every 5 levels and begin with the “Vault” - completing these tasks gives a significant influx of experience points and they are well balanced for a single player game.

In 2E 582, Molag Bal launched an invasion against Nirn, his goal was to unite Nirn with his plane, which became known as Planemeld. Molag Bal wanted to do this by using numerous dark anchors or dolmens scattered throughout Tamriel (and possibly other places too), which would physically drag Nirn into the plane of Coldharbour. It was only through the heroic actions of one famous hero that Molag Bal's plans were thwarted and everyone in Nirn was saved from the unenviable fate of becoming soulless slaves. Although there is no historical record of these events, the ruins themselves remain intact. Adventurers to this day report that many of them are guarded by daedra, others by undead, and some by unnatural abominations.
This mod aims to bring some ESO lore to Skyrim by adding 12 inactive dolmens to Skyrim, all of them in relatively remote areas. Most of them are just stones, but some of them have enemies, so you can use them to acquire some hard-to-find Daedric ingredients. Explore Skyrim and you'll find them soon enough. Don't be lazy, explore the world and soon you will find them!

Requirements:

Skyrim Special Edition 1.1.47.0.8 or higher.
DO NOT extract the contents of the BSA archive into the Data folder. This may crash your game. Skyrim is designed to load the BSA along with its ESM/ESP file. If you strongly go against this advice, you will not receive any support for the problems you will create as a result of it.

Installation:

Installation - Wrye Bash Bain
Unpack the archive into the Skyrim Mods\Bash installer folder and then install as usual. Make sure the mod is active in the Wrye Bash mods tab.

Installation - manually
Place the Dolmen Ruins.esp and Ruins.bsa files in the Data folder. Enable the mod using any file manager.

Removal:

Due to the nature of the Skyrim game, especially when adding scripts, it is strongly recommended that you do not attempt to remove mods from your active game. Any mod that does more than replace textures can leave permanent changes that can crash the game.
To remove the mod: Delete Dolmen Ruins.esp and Dolmen Ruins.bsa from the Data folder, then restart your game as usual.

A specific feature of the MMORPG “The Elder Scrolls Online”, in accordance with its offline predecessor, is a unique character leveling system. You can jump, run around the city in absolute safety, and, at the same time, you will be able to raise the level of certain abilities. Of course, each player can independently choose the path they like, be it the path of a warrior with a huge two-hander or the path of a wise wizard. Some even try to upgrade absolutely all their skills in TESO, but this takes too much time. Accordingly, you need to know how and where best to spend it in order to get the maximum benefit.

So, as in other online games, by killing mobs or completing quests we get experience points. The game has some variety in rewards, and each participant in the process can count on:

  • Standard experience points (used to level up stamina, strength, health, etc.);
  • Skill points (used to raise a specific skill);
  • “Sky Shards” (given only when completing special assignments).
  • Every newcomer entering the world of Tamriel for the first time should know that the characters on your account have a common champion system. That is, if you upgrade any hero to the maximum level, all subsequent characters will also have access to the “champion”. This is very convenient, since such a system allows each player to upgrade their personal heroes, who will perform a specific role (only “tank” or only “heal”).


    Leveling up quickly in The Elder Scrolls Online: important tips

    To quickly and successfully level up your character you will need:

  • Know the current places (spots) where experience is gained as quickly as possible;
  • Get special things that give bonuses to the experience gained;
  • Have items in your backpack that increase experience gained (scrolls, Psijic Ambrosia elixir).
  • As for things, anyone can craft them. In the initial stages, you will have to farm gold from representatives of the local fauna in order to buy the necessary materials, or, if you have sufficient resources, you can immediately purchase uniforms from merchants.

    After we have acquired the “gear” and ingredients to increase experience, we need to choose a location suitable for leveling up in TESO. If you have only one character, then the most important aspect is to gradually follow the storyline, since you can not only learn the basics of the game, but also determine over time the optimal skill line for yourself.

    If we are not talking about the first character and you already have a pumped up “champion”, then the following locations will be the most optimal spots for leveling up:

  • Stonefalls (near the Vivec's Antlers Wayshrine) - there is a large concentration of monsters here that can be destroyed with powerful spells. This is the best solution if you plan to level up a mage;
  • Deshaan - the location has a circular shape, so it will not be difficult for you to constantly run along a certain trajectory, collecting and destroying groups of bloodthirsty creatures;
  • Shadowfen - the spot is located next to a small camp surrounded by reptiles and unfriendly bipeds (leveling up may seem more difficult due to mobs with magical abilities);
  • Alik Desert – there are two places suitable for leveling up your character here (on the beach by the sea, where bloodthirsty zombies are hiding).
  • In general, some of the places above are well-known, and some are less popular among players, so you can choose for yourself whether to sacrifice convenience when farming for the sake of the lack of competition. Sometimes in the simplest, but popular places you will not be able to keep up with other characters, so it is recommended to choose spots with the least activity.

    Leveling up on the Dolmens

    There is another high-quality way to level up in TESO, which will allow you to quickly reach level 50 and increase your “championship”. And this method consists of joining forces with other players who kill monsters in special locations.

    To do this, enter the command “+dolmen” in the game chat, after which you will automatically receive an invitation to the group. After joining, you will see where the event participants are currently located, and now you can go to them to level up together.

    Having arrived at the place, you can start destroying monsters or simply go into afk mode, if suddenly there is a need for this. In this case, experience will still “drip” for you, but you need to remember that you can be kicked out of the game for a long absence, so it is recommended to return every few minutes to press a couple of buttons.

    That's all you need to know about fast leveling for every resident of Tamriel. Good luck on the battlefields!

    Dolmens of Daedric are dark portals that MolagBal's minions summon to use dark anchors to latch his Coldharbour of Oblivion into Tamriel Nirn.

    Have you ever wondered about the Daedric Dolmens, their Dark Anchors and the ElderScrolls Lore as to why they appear during your journey? Daedric Dolmens are dark portals that Molag Bol's dark minions (such as Worm Cult Battle mages) summon to use dark anchors to connect his Coldhabor of Oblivion and Tamriel Nirn. So, Daedric Dolmens from ESO are referred to as . The Daedric Prince - Molag Bol - is trying to use them as part of his evil scheme called "Planemeld" to place his realm of Coldhabor under Tamriel, and shift Tamriel directly into his realm of Coldhabor in Oblivion! Coldhabor is a dark, mocking mirror image of Nirn, with dark slimy lands, dark sharp mountains, lava pools and fiery skies. Koldhabor is complete devastation and death, as for Molag Bol, he is not only the creator of Vampires, but also the Daedric Prince of domination, corruption, thief of souls and enslaver of mortals. So this prince Molag Bol cannot take full part in the wars of Tamriel - heroes from all alliances can fight against these Daedric Dolmens - in order to prevent Molag Bol's attempts to merge Nirn and his Coldhabor Oblivion into one living hell. You can earn experience points, loot rewards and achievements to help fight the dark forces of the Daedric by closing the Daedric Dolmens when they become active.

    Daedric dolmens become active

    Molag Bol sadistically delights in instilling fear, so you'll instantly know when an abandoned Daedric Dolmen has become active in your area.

    The Battle Servant of Molag Bol exclaims in a voice of thunder:

    Let Coldhabor remake Nirn in his own image! God of the Undertaking, we offer this sacrifice to you! Through the power of innocent blood, give us an anchor and let two worlds become one! Bind this world with your chains! Draw it the way you see it!

    Then you will hear thunderous sounds accompanying the process of lowering the Dark Anchor into the Daedric Dolmen, at which time Molag Bol himself will say in the same thunderous voice:

    I will take over this world, and eventually all the others! The strong must always command the weak!

    After this you can look at your card and see Dolmen symbol(it looks like a rotating star), as well as find out its exact location and how it was named; After that, you can invite other players, meet them in this place and destroy the forces of Daedric!

    Defeating Dark Anchors

    Remember, excluding the Starter Islands, there are basically three Dolmens in one zone, for a total of fifteen per faction, and ten in Cyrodiil and Coldhabor. Representatives of all alliances are united in opposition to the Dolmens; this is necessary so that, regardless of their location, they can fight against the Dolmens of Daedric Molag Bol, and fight the attacks of enemies and sectarians.


    When the Daedric Dolmen is activated, many Daedric guardians are spawned, and by killing them, you destroy the Anchor, since their souls are needed to stop each gear. To do this you need to click use(use) - when this option appears - after that, each of the four Anchor gears will be deactivated.

    Luckily, by destroying the support gears, you also restore your own resources. You will eventually have to fight a powerful Daedra, but this will only happen after you deactivate the fourth gear. When the gears are turned off, the Daedric Dolmen and the Dark Anchor are destroyed, only then can you consider that you have closed this portal from Coldhabor Oblivion.